![]() Paquette, E., Poulin, P., Drettakis, G.: A light hierarchy for fast rendering of scenes with many lights. In: Proceedings of the 18th Meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. Olsson, O., Sintorn, E., Kämpe, V., Billeter, M., Assarsson, U.: Efficient virtual shadow maps for many lights. Olsson, O., Billeter, M., Sintorn, E., Kampe, V., Assarsson, U.: More efficient virtual shadow maps for many lights. In: Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH ’00, pp. Oliveira, M.M., Bishop, G., McAllister, D.: Relief texture mapping. Nichols, G., Penmatsa, R., Wyman, C.: Interactive, multiresolution image-space rendering for dynamic area lighting. ![]() ![]() Kristensen, A.W., Akenine-Möller, T., Jensen, H.W.: Precomputed local radiance transfer for real-time lighting design. Huo, Y., Wang, R., Jin, S., Liu, X., Bao, H.: A matrix sampling-and-recovery approach for many-lights rendering. Holländer, M., Ritschel, T., Eisemann, E., Boubekeur, T.: ManyLoDs: parallel many-view level-of-detail selection for real-time global illumination. Hašan, M., Pellacini, F., Bala, K.: Matrix row-column sampling for the many-light problem. 316–321, Washington, DC, IEEE Computer Society (2004) In: Proceedings of the Computer Graphics and Image Processing, XVII Brazilian Symposium, SIBGRAPI ’04, pp. 187–196 (2009)įeris, R., Raskar, R., Tan, K.H., Turk, M.: Specular reflection reduction with multi-flash imaging. In: Proceedings of the Vision, Modeling, and Visualization Workshop 2009, November 16–18, 2009, Braunschweig, Germany, pp. ĭong, Z., Grosch, T., Ritschel, T., Kautz, J., Seidel, H.P.: Real-time indirect illumination with clustered visibility. ![]() Wiley Online Library (2014)ĭavidovič, T., Křivánek, J., Hašan, M., Slusallek, P., Bala, K.: Combining global and local virtual lights for detailed glossy illumination. 27(5), 32–39 (2008)ĭachsbacher, C., Křivánek, J., Hašan, M., Arbree, A., Walter, B., Novák, J.: Scalable realistic rendering with many-light methods. 161–170 (2007)Ĭheslack-Postava, E., Wang, R., Akerlund, O., Pellacini, F.: Fast, realistic lighting and material design using nonlinear cut approximation. In: Conference on Computer Graphics and Applications, pp. Akerlund, O., Unger, M., Wang, R.: Precomputed visibility cuts for interactive relighting with dynamic brdfs. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |